Joseph Demarest

Projects / Games

Infall

A space game that began as an Android idle game about a growing gravity well and is turning into a first-person desktop game about engineering by hand.

Status
Paused
Year
2026
Built with
Unity 6, Unreal Engine 5, C#, Python, Blender
Source
Private
Dust Star Stellar dynasty Infall
Where it started: matter falls in, mass grows, and each threshold opens the next stage.

Infall started as an idle game for Android. You were a faint knot of gravity in a dust cloud, pulling material in and growing from dust to a star and on to a stellar dynasty. The fun of that genre is watching numbers turn into new rules, so most of the work went into the economy: when each upgrade arrives, how long each stage should feel, and where a player would get bored.

That tuning happened outside the game. A pure-Python pacing simulator played through the economy in cohorts and showed where progress stalled. The C# simulation was checked against snapshots captured from the earlier Godot build, and the first economy against parity sets from the Python model. The last checkpoint of that version passed 1,616 tests and built on Windows twice.

In October the idle game became history. Infall is turning into a first-person desktop game where you build and repair your own equipment by hand: placing machines, routing hoses and cables, reading a meter, fastening parts. The first playable slice was built in Unity, and the engine has since moved to Unreal Engine 5. It's paused for now.