Electrical Overhaul
A Project Zomboid mod that rebuilds late-game electricity — wired power networks, generator management, security grids, and radio remote control.
A Build 42 mod for Project Zomboid that transforms the mid/late game around electricity: run real wiring from generators to hubs, prioritize which loads survive when fuel runs low, build motion-sensor security grids with escalating responses, and switch it all remotely over diegetic in-game radio.
Under the hood it follows a “policy, not simulation” doctrine — invisible engine-native power nodes deliver the electricity while a mod-authoritative fuel ledger reconciles consumption, which keeps it multiplayer-ready and performant. The feature set is built in verified phases: wiring and power delivery, generator prioritization with breaker trips and hysteresis, security zones with sensors/sirens/floodlights/lockdowns, RPC-authoritative relays and pagers, and a device-automation layer with per-device rules.
The engineering process is the part I’d show off: an offline Lua test runner with 120+ specs, plus in-game self-test harnesses for every phase (each one caught bugs the offline runner structurally couldn’t), and an engine-notes file of hard-won API verdicts spiked against the real game binary. Steam Workshop release is the target.
Lua (Kahlua), Project Zomboid Build 42. Private until release.