The Dying Forge
A roguelite built on a GPU falling-sand simulation, where fire, water, acid and oil are the weapons.
- Status
- Demo loop complete
- Year
- 2026
- Built with
- Godot 4, GDScript, GPU compute
- Source
- Private
The Dying Forge started as a falling-sand sandbox and turned into a roguelite. Every pixel of the world is a material with rules: fire spreads through oil, water pushes and douses, acid eats terrain, powders bury whatever they land on. Your spells are interactions with that simulation rather than numbers on a stat sheet, and enemies are made of materials too.
The simulation runs on the GPU in Godot 4. On top of it there's combat, reward doors with stacking boons, a seeded branching run with shops, permadeath and resume at room boundaries. The demo loop is complete; the first real stage and its boss are next.
A lot of the early sandbox was built by an unattended overnight loop, with one model writing code and another reviewing it while I slept. It taught me a lot about where that kind of loop still needs a human.